The following information is for Development Builds and Shipping Builds!
Since we make use of the UE4 Asset Registry, the data assets (our so called “Customization Data Assets” or “CDA”) which come with our product and you might create during development will not always be referenced by another asset when packaging your game, depending on its usage. To cook them properly and be able to use them in-game after building and packaging follow these three simple steps: