The Character Editor is the main widget that hosts all controls that manipulate the BP_CharacterCustomization component of the controlled character. It is visually divided into three sections:
- The Profile Manager, which is responsible for saving and loading profiles as well as switching the anatomy by clicking on the upper left gender icon. If a name is given a save button appears. By choosing the same name of an already present profile the save will override the existing profile.
- The Beta Features, which are hidden by default and revealed by clicking on the “Beta Features” button. They showcase some technical features that are possible with our base body meshes but did not fit in the ready-to-use details panel on the right.
- The Details Panel, which hosts all other settings you can control. Many different types of widgets are prepared for you to explore, extend, and copy. They are described in the following chapters alphabetically.