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The Profile Manager is responsible for saving profiles with a custom name and loading profiles via buttons in the “Load Profiles” section as well as [V2] switching the Anatomy Profiles next to the profile name.
[V2] In our showcase we let you switch the gender between “Male” and “Female” and the generation between “Adult” and “Child”. When switching either gender or generation, the correct anatomy gets composed and the WBP_CharacterEditor gets refreshed (re-initialized without performing actions that happen during first initialization after Play-in-editor, like binding all the event dispatchers).
The Preset Item is added to the profile manager “Load Profiles” section and can load a profile that is defined in BP_CharacterCustomization component-> PresetCustomizationProfiles.
The Save Game Item is added to the profile manager “Load Profiles” section and can load a profile that is available in save game.